Daniel Farroni
Product Designer focused on transforming complex problems into intuitive experiences through research, prototyping, and data-informed design.
Featured Work

VR Intake Assistant
VR · Passthrough · AI · Hand Tracking
Conversational Intake in a More Human, Immersive Way
View full case

WebXR Industrial Planning Visualization
WebXR · Mobile AR · 3D Visualization
An R&D prototype exploring how mobile WebXR can support industrial planning through real-scale 3D visualization and manipulation of machinery components.
View full case

The Atelier (Experimental VR Creation Space)
VR · Quest 2 · Unity · Personal Project
An experimental VR space where users paint, sculpt, and deform 3D meshes in real time, built as a hands-on exploration of interaction design and Unity development.
View full case

PPE Training Simulation
VR · Quest 2 · Digital Twin
An immersive VR module that trains technicians to properly select and equip PPE in a realistic digital twin of a datacenter changing room.
View full case

AR Cultural Heritage Tour
AR · Mobile · Storytelling · Geolocation
A mobile AR experience that reveals hidden stories of a historic neighborhood through interactive visuals, narration, and location-based content.
View full case

Virtual Team-Building Experience
3D · Desktop · Multi-Role · Real-Time
A multi-role platform designed to facilitate large-scale corporate team-building events through a 3D lobby, guided group activities, real-time coordination, and intuitive multi-layered interactions.
View full case

Real Estate VR Experience
VR · Digital Twin · Photorealistic 3D · Customization
A VR experience enabling luxury-home buyers to explore and personalize future properties in photorealistic detail before construction begins.
View full case
About Me

Daniel Farroni
Product Designer | VR/AR Specialist
Professional Experience
Product Designer
UX Designer (XR & Interactive Products)
UX/UI Designer
My story
I’ve always been curious about how people understand and interact with the world around them. That curiosity naturally led me to UX, and later to XR and AI, where interactions become more physical, spatial, and human.
Over the last few years, I’ve designed products across web, mobile, VR, and AR, working on everything from training simulations and conversational experiences to collaborative platforms and interactive tools.
What I enjoy most is turning complex problems into experiences that feel clear, intuitive, and purposeful, whether they happen on a screen, in a physical space, or somewhere in between.
Skills & Expertise
Design
- User Experience (UX)
- User Interface (UI)
- Interaction Design
- Wireframing
- Prototyping
- User Research
VR/AR
- Spatial Design
- Unity
- 3D Modeling
- Unreal Engine
- WebXR
- Motion Design
Tools
- Figma
- Unity
- Blender
Let’s discuss your next project
Send a Message
Use the form or reach out via LinkedIn/email.